Call of Duty World at War patch info.
Hello PC fans,
I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution!
As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I’d like to introduce a NEW MAP we’ve included in this patch – Makin Day.
So get ready to get your frag on – Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST.
Regards,
-JD
I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution!
As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I’d like to introduce a NEW MAP we’ve included in this patch – Makin Day.
- Items addressed in 1.2:
- Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
- Fixed exploits that allowed for power ranking servers.
- Fixed router related server authentication errors.
- Fixed HTTP Redirect functionality for downloading mods
- Fixed sound device crashes stemming from Emulated Sound Devices
- Fixed exploit which allowed players to color their name tag.
- Hits now register properly while targeted player is leaning.
- Enabled /cg_drawfps in multiplayer games.
- Fixed command-line +connect functionality
- /cg_fov no longer resets to the default value in between matches.
- Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
- "Accept Game Invite" is bound to its default key, F10.
- Implemented fix for attempting to join password protected servers from the server browser.
- Fine tuned Bolt-Action Rifles for balance.
- Screenshots no longer overwrite each other.
- Fixed various multiplayer map related issues and exploits.
So get ready to get your frag on – Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST.
Regards,
-JD