Call of Duty World at War patch info.

Hello PC fans,

I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution!

As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I’d like to introduce a NEW MAP we’ve included in this patch – Makin Day.
  • Items addressed in 1.2:
  • Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
  • Fixed exploits that allowed for power ranking servers.
  • Fixed router related server authentication errors.
  • Fixed HTTP Redirect functionality for downloading mods
  • Fixed sound device crashes stemming from Emulated Sound Devices
  • Fixed exploit which allowed players to color their name tag.
  • Hits now register properly while targeted player is leaning.
  • Enabled /cg_drawfps in multiplayer games.
  • Fixed command-line +connect functionality
  • /cg_fov no longer resets to the default value in between matches.
  • Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
  • "Accept Game Invite" is bound to its default key, F10.
  • Implemented fix for attempting to join password protected servers from the server browser.
  • Fine tuned Bolt-Action Rifles for balance.
  • Screenshots no longer overwrite each other.
  • Fixed various multiplayer map related issues and exploits.
We are aware that /record is not on this list, but are happy to say we’ve already begun working on a Patch 1.3 which will address /record. More details on that patch will emerge after the 1.2 release.

So get ready to get your frag on – Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST.

Regards,
-JD

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