ET:QW Beta SDK Now Available!
The v1.2 Beta SDK Kit for ET:QW has now been released!
Download Now: http://www.servercommand.org/downloa...?do=file&id=98
Readme:
//
// Enemy Territory: QUAKE Wars(TM) 1.2 Beta SDK
//
// ================================================== ==
Miscellaneous Coding Notes:
- You can use Visual Studio 2005 Express edition to compile the SDK.
- You can find the final gamex86.dll in source\build\win32\\
Copy it to the same folder as your etqw.exe and the game will automatically load your new dll.
- We recommend setting up a post-build event to automatically copy the dll to the game folder.
Miscellaneous Mapping Notes:
- You must add your custom map script to base/scripts/main.script (look for the #includes before game_main)
- You must add your custom map or campaign metadata to base/pakmeta.conf while developing
This file will only be loaded when using the SDK version of ETQW.
- To include your metadata for use with the full game, you must create an addon.conf and package your map in a PK4.
See sample_addon.conf for an example of how to create an addon.conf file.
Download Now: http://www.servercommand.org/downloa...?do=file&id=98
Readme:
Quote:
// ================================================== ==//
// Enemy Territory: QUAKE Wars(TM) 1.2 Beta SDK
//
// ================================================== ==
Miscellaneous Coding Notes:
- You can use Visual Studio 2005 Express edition to compile the SDK.
- You can find the final gamex86.dll in source\build\win32\
Copy it to the same folder as your etqw.exe and the game will automatically load your new dll.
- We recommend setting up a post-build event to automatically copy the dll to the game folder.
Miscellaneous Mapping Notes:
- You must add your custom map script to base/scripts/main.script (look for the #includes before game_main)
- You must add your custom map or campaign metadata to base/pakmeta.conf while developing
This file will only be loaded when using the SDK version of ETQW.
- To include your metadata for use with the full game, you must create an addon.conf and package your map in a PK4.
See sample_addon.conf for an example of how to create an addon.conf file.