Enemy Territory QUAKE Wars 1.2 Update Out Now
The Enemy Territory: QUAKE Wars 1.2 Update has just been released! It weighs in at just over 250MB and comes with a multitude of improvements, fixes, and new features, including full voice communication, an improved server browser, and a variety of XP balancing adjustments. More information on the 1.2 Update can be found in this developer blog update. You can download the 1.2 Update either via the in-game updater or from the mirrors below.
In addition to the client update, there are also updated server files available - please note that due to the amount of changes, there is no server update this time around, only a full installer. Lastly, click "read more" to view the official update notes.
- ETQW 1.2 Client Update
 - 4Players
 - Fileshack
 - i3d.net
 - Internode
 - Multiplay.co.uk
 - Student Net Twente
 - Official .torrent
 
- ETQW 1.2 Lite Server Files (Windows)
 - 4Players
 - Multiplay.co.uk
 - Student Net Twente
 - Official .torrent
 
- ETQW 1.2 Lite Server Files Full (Linux)
 - Student Net Twente
 - Official .torrent
 
- ETQW 1.2 Lite Server Files No Media (Linux)
 - Student Net Twente
 - Official .torrent
 
ETQW 1.2 Update Notes
- Added voice over IP (VoIP). A new menu has been added to the settings menu that will allow this to be configured. The PC must have a microphone configured properly via the Windows Control Panel in order for it to work in game.
 - Comprehensive bot improvements
 - Medic revive/health drop XP bonus (20%).
 - Light weapons xp bonus (10%) (reduce the cost for each upgrade by 10%, not increasing the actual xp given).
 - Threaded renderer: enable via r_useThreadedRenderer 2, when from console in main menu, can not enable in game.
 - further optimization of pre-generated shadows, across all maps.
 - Alternative mouse input method (enabled by default) using the Raw Input API. Disabled by setting m_rawInput 0.
 - Fixed high DPI mice dropping input in certain situations.
 - Added support for quadraphonic and 7.1 speaker setups.
 - Made vehicle wheels appearing to clip through the ground less common.
 - Fixed Titan engine shutdown sound getting cut off when switching seats.
 - Spectators come to a complete stop instead of infinitely drifting slowly up or down.
 - Vehicle horn sounds don't play when the vehicle is underwater.
 - Fixed respawning player being visible in a standing pose over their corpse briefly when they respawn when unlockFPS is enabled.
 - Sniper rifle & railgun tracers appear no matter how far away you are from the firer.
 - Technician can now switch to other tools while sprinting after changing to his stroyent tool.
 - Fireteams are saved across map transitions.
 - Fade in vehicle panel/fireteam dialogs.
 - Added tool tip explaining the time limit functionality in the play computer shell.
 - Remember the chosen class when the admin forces a player to the other team.
 - Added EMP effect for all deployables/vehicles while they are disabled.
 - Added total XP tool tip for the different proficiency types when mousing over them in the overview tab in the stats.
 - Gray out quick chat item "I'm disguised" when not in disguise.
 - Lighting Pistol: Fixed not overheating at the same rate if tapping the fire key instead of holding it down.
 - Fixed not graying out drop down button in admin menu when "Add bot" is disabled.
 - Hide friend/foe indicators while going through the Slipgate teleporter.
 - Fixed occasionally seeing a spectator's command map icon if there was a radar deployed.
 - Health Packs and Stroyent Cells now have separate uses count on the stats page.
 - Fixed treating mining laser objective as a destroy objective instead of construct objective with regards to stats.
 - Fixed not resetting radial timer on deployable notify icon when the icon is created.
 - Send a tool tip instead of a chat message when a fireteam is disbanded.
 - Fixed players seeing the enter vehicle icon on the MCP when it is deployed at an outpost when another player is occupying the gunner seat.
 - Fixed driver not getting a tool tip when he is kicked for driving in the wrong direction.
 - Grenade Launcher: Always display "Grenade Launcher" obituary even if using bullets.
 - Plasma Launcher: Always display "Plasma Launcher" obituary even if using Lacerator.
 - Fixed when a Strogg player delivers an Energy Cell back to the Strogg ship, the objective icon next to his name in the scoreboard does not disappear until he dies.
 - Fixed not resetting decoy charge bar when switching from driver to another vehicle seat.
 - Notify client when client has been muted/unmated from text chat or VOIP.
 - Joining a game in progress displays "Warm up(Waiting for more players to ready up)" in the in game scoreboard.
 - If a spectator switches to spectate a player firing a one-shot per charge bar vehicle weapon the charge bar will not update properly.
 - Now hides energy segments when holding the landmine.
 - Fixed the charge notify icon disappearing for someone who has planted a charge, that is dead and spectating someone else while the spectatee charge explodes.
 - Fixed charge notify icon not disappearing if you arm a charge you are not the owner of.
 - Added option to save account password.
 - Added a message history to friends/clan chats.
 - Added an option to keep the message friend/clan member window open after sending a message.
 - Added a Favorites source, similar to History.
 - Added Time/Date information to the Replay page.
 - Added Delete button to the Replay page.
 - Added option to disable the Complaint popup after you are team killed.
 - Added built in support for 1280x960 and 1400x1050 video modes.
 - Fixed the server list getting a new list every time Play Online was entered.
 - Fixed the server list getting a new list every time a filter changes.
 - Fixed display of servers with <> in their names.
 - Changed bot filter to filter out a server only if it's completely full of bots.
 - Changed obituary and chat text to a smaller font size.
 - Changed menu transitions to make it more obvious that there were new choices when entering the options menu.
 - Adjusted energy cell drop-pod rubble in Quarry so players can't clip through it.
 - Added EMP sparks and effects to "disabled" vehicles and deployables.
 - Added unique hit sound for headshots.
 - Slight increase in damage distance falloff for all Lacerator variants.
 - Reduced damage distance falloff start point to 25% of weapon range for the Sniper Rifle and Railgun.
 - Slight reduction in maximum spread for standing and crouching stances for standard Lacerator and Plasma Launcher variant.
 - Reduced firing rate for Grenade Launcher variant to match the Scoped Assault Rifle.
 - Reduced firing rate for Plasma Launcher variant to match the Accurised Lacerator.
 - Improved initial accuracy for Pistol and Blaster.
 - Slight increase to fire rate for both Shotgun and Nailgun.
 - Anansi and Tormentor take longer to repair.
 - Constructing the mining laser should count as a primary objective for stats purposes now.
 - Outskirts: removed two deploy squares that were directly below Strogg spawns.
 - Slipgate: fixed fogging on decals on the Antarctic-side structures.
 - Valley: raised flight ceiling to allow aircraft to navigate more of the map.
 - Volcano: fixed a number of holes in the terrain and missing faces on geometry.
 - Roughly 1/3 Drop in Light Weapons and Battle Sense requirements for each level unlock from: 
Level 1 10
Level 2 20
Level 3 40
Level 4 80To
Level 1 8
Level 2 16
Level 3 32
Level 4 64 - Roughly 1/4 drop in all class requirements for unlocks. This means that Soldier, Medic, Engineer, Covert Ops, Field Ops and Strogg equivalents would change from: 
Level 1 15
Level 2 30
Level 3 60
Level 4 120To
Level 1 12
Level 2 24
Level 3 48
Level 4 96 
