Enemy Territory QUAKE Wars 1.2 Update Out Now

The Enemy Territory: QUAKE Wars 1.2 Update has just been released! It weighs in at just over 250MB and comes with a multitude of improvements, fixes, and new features, including full voice communication, an improved server browser, and a variety of XP balancing adjustments. More information on the 1.2 Update can be found in this developer blog update. You can download the 1.2 Update either via the in-game updater or from the mirrors below.

In addition to the client update, there are also updated server files available - please note that due to the amount of changes, there is no server update this time around, only a full installer. Lastly, click "read more" to view the official update notes.

ETQW 1.2 Update Notes

  • Added voice over IP (VoIP). A new menu has been added to the settings menu that will allow this to be configured. The PC must have a microphone configured properly via the Windows Control Panel in order for it to work in game.
  • Comprehensive bot improvements
  • Medic revive/health drop XP bonus (20%).
  • Light weapons xp bonus (10%) (reduce the cost for each upgrade by 10%, not increasing the actual xp given).
  • Threaded renderer: enable via r_useThreadedRenderer 2, when from console in main menu, can not enable in game.
  • further optimization of pre-generated shadows, across all maps.
  • Alternative mouse input method (enabled by default) using the Raw Input API. Disabled by setting m_rawInput 0.
  • Fixed high DPI mice dropping input in certain situations.
  • Added support for quadraphonic and 7.1 speaker setups.
  • Made vehicle wheels appearing to clip through the ground less common.
  • Fixed Titan engine shutdown sound getting cut off when switching seats.
  • Spectators come to a complete stop instead of infinitely drifting slowly up or down.
  • Vehicle horn sounds don't play when the vehicle is underwater.
  • Fixed respawning player being visible in a standing pose over their corpse briefly when they respawn when unlockFPS is enabled.
  • Sniper rifle & railgun tracers appear no matter how far away you are from the firer.
  • Technician can now switch to other tools while sprinting after changing to his stroyent tool.
  • Fireteams are saved across map transitions.
  • Fade in vehicle panel/fireteam dialogs.
  • Added tool tip explaining the time limit functionality in the play computer shell.
  • Remember the chosen class when the admin forces a player to the other team.
  • Added EMP effect for all deployables/vehicles while they are disabled.
  • Added total XP tool tip for the different proficiency types when mousing over them in the overview tab in the stats.
  • Gray out quick chat item "I'm disguised" when not in disguise.
  • Lighting Pistol: Fixed not overheating at the same rate if tapping the fire key instead of holding it down.
  • Fixed not graying out drop down button in admin menu when "Add bot" is disabled.
  • Hide friend/foe indicators while going through the Slipgate teleporter.
  • Fixed occasionally seeing a spectator's command map icon if there was a radar deployed.
  • Health Packs and Stroyent Cells now have separate uses count on the stats page.
  • Fixed treating mining laser objective as a destroy objective instead of construct objective with regards to stats.
  • Fixed not resetting radial timer on deployable notify icon when the icon is created.
  • Send a tool tip instead of a chat message when a fireteam is disbanded.
  • Fixed players seeing the enter vehicle icon on the MCP when it is deployed at an outpost when another player is occupying the gunner seat.
  • Fixed driver not getting a tool tip when he is kicked for driving in the wrong direction.
  • Grenade Launcher: Always display "Grenade Launcher" obituary even if using bullets.
  • Plasma Launcher: Always display "Plasma Launcher" obituary even if using Lacerator.
  • Fixed when a Strogg player delivers an Energy Cell back to the Strogg ship, the objective icon next to his name in the scoreboard does not disappear until he dies.
  • Fixed not resetting decoy charge bar when switching from driver to another vehicle seat.
  • Notify client when client has been muted/unmated from text chat or VOIP.
  • Joining a game in progress displays "Warm up(Waiting for more players to ready up)" in the in game scoreboard.
  • If a spectator switches to spectate a player firing a one-shot per charge bar vehicle weapon the charge bar will not update properly.
  • Now hides energy segments when holding the landmine.
  • Fixed the charge notify icon disappearing for someone who has planted a charge, that is dead and spectating someone else while the spectatee charge explodes.
  • Fixed charge notify icon not disappearing if you arm a charge you are not the owner of.
  • Added option to save account password.
  • Added a message history to friends/clan chats.
  • Added an option to keep the message friend/clan member window open after sending a message.
  • Added a Favorites source, similar to History.
  • Added Time/Date information to the Replay page.
  • Added Delete button to the Replay page.
  • Added option to disable the Complaint popup after you are team killed.
  • Added built in support for 1280x960 and 1400x1050 video modes.
  • Fixed the server list getting a new list every time Play Online was entered.
  • Fixed the server list getting a new list every time a filter changes.
  • Fixed display of servers with <> in their names.
  • Changed bot filter to filter out a server only if it's completely full of bots.
  • Changed obituary and chat text to a smaller font size.
  • Changed menu transitions to make it more obvious that there were new choices when entering the options menu.
  • Adjusted energy cell drop-pod rubble in Quarry so players can't clip through it.
  • Added EMP sparks and effects to "disabled" vehicles and deployables.
  • Added unique hit sound for headshots.
  • Slight increase in damage distance falloff for all Lacerator variants.
  • Reduced damage distance falloff start point to 25% of weapon range for the Sniper Rifle and Railgun.
  • Slight reduction in maximum spread for standing and crouching stances for standard Lacerator and Plasma Launcher variant.
  • Reduced firing rate for Grenade Launcher variant to match the Scoped Assault Rifle.
  • Reduced firing rate for Plasma Launcher variant to match the Accurised Lacerator.
  • Improved initial accuracy for Pistol and Blaster.
  • Slight increase to fire rate for both Shotgun and Nailgun.
  • Anansi and Tormentor take longer to repair.
  • Constructing the mining laser should count as a primary objective for stats purposes now.
  • Outskirts: removed two deploy squares that were directly below Strogg spawns.
  • Slipgate: fixed fogging on decals on the Antarctic-side structures.
  • Valley: raised flight ceiling to allow aircraft to navigate more of the map.
  • Volcano: fixed a number of holes in the terrain and missing faces on geometry.
  • Roughly 1/3 Drop in Light Weapons and Battle Sense requirements for each level unlock from:

    Level 1 10
    Level 2 20
    Level 3 40
    Level 4 80

    To

    Level 1 8
    Level 2 16
    Level 3 32
    Level 4 64

  • Roughly 1/4 drop in all class requirements for unlocks. This means that Soldier, Medic, Engineer, Covert Ops, Field Ops and Strogg equivalents would change from:

    Level 1 15
    Level 2 30
    Level 3 60
    Level 4 120

    To

    Level 1 12
    Level 2 24
    Level 3 48
    Level 4 96

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